![]() Drag and Drop files into window when clicked on any folder to import into current folder. CAK archive into the window, provided they are appropriately named bakedfile's 0-9 (support fot 10-99 will be added in the future). I highly recommend 3DSMax 2020 for modding MDL files due to general stability. Sample SpiderMan mod (replaces Roman Reigns): Changed default Data Class on 3DS export. Added Data Class detection for higher bone counts. Altered Import function for wavefront imports. Added CakeTools MTLsEditor tool (works standalone as well). Added CakeTools Model Merger tool (works standalone as well). Contains embedded CT fonts and OBJ fix. Added "hair_ALPHA" texture name fix in MTLsEditor. Added check if file is already open or if game is running. This tool will also not be actively recieving updates for a while, but this might change down the line. It is not a fully polished tool currently so be forewarned not everything will work correctly. I've been sitting on this for a while but haven't released due to a lack of a few key features that would ease the workflow, however since i'm not in actively developing this tool right now I figured I should release what I got so people can mess around with the assets. ![]() Included are scripts for importing and exporting MDL files into 3DSMAX 2020. ![]() There are basic MDL! operations for working on 3D file types used in WWE 2K20. It contains functionality for inserting, importing, exporting, and replacing files within a. ) Donation Link: ĬakeTools is a WIP tool for working on. This was a solo project. I've put a good amount of time reversing many of the new file types from the ground up and incorporating them into in a GUI. (If you found this tool in any way useful, I would highly recommend you consider donating any amount. ![]()
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